Mount Opeus [4.0] is submitted for review.

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Mount Opeus [4.0] is submitted for review.

Postby ChickenChaser » Wed Jul 18, 2012 10:05 pm

New map: Mount Opeus [4.0] by ChickenChaser.
Map editor link: Mount Opeus [4.0]


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Postby ChickenChaser » Thu Jul 26, 2012 6:07 pm

So, this is a scenario \"survival\" map. You are white in the middle. The objective is to withstand the onslaught of an allied AI, and eventually capture 80% of the map. The scenario is set for one player only. There are triggers with rewards to help you on your way to victory, as well as triggers for the ai opposition to eliminate you. The scenario is challenging, but by no means un-winnable. There is some polishing to yet do, but the map is playable as is. Let me know if you encounter anything that needs tweaking, as I am happy to consider any input.

Enjoy.

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Re: Mount Opeus [4.0] is submitted for review.

Postby KGB » Thu Jul 26, 2012 9:35 pm

I took a quick look at the triggers. Eventually I see you grant the AI some land based stacks directly inside the players central cities area. I assume this is to prevent the all Elf/Wizard defense from being too easy.

But I wonder what happens if the player simply stands 1 unit on those spawn squares at the appropriate time. Will the trigger then still happen and if so will there end up with multiple stacks on 1 square?

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Postby kjb2mctr » Wed Aug 08, 2012 4:16 pm

ok
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Postby kjb2mctr » Wed Aug 08, 2012 4:16 pm

ok
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Postby kjb2mctr » Wed Aug 08, 2012 4:16 pm

ok
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Postby kjb2mctr » Wed Aug 08, 2012 4:16 pm

ok
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Postby burnout478 » Mon Aug 13, 2012 8:40 pm

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Postby GlassOwl » Mon Dec 04, 2017 11:25 pm

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