by piranha » Sun Oct 25, 2015 7:50 pm
Changes:
Added a couple of start settings for 1 vs 1, 2 vs 2, 4 vs 4 and 2v2v2v2.
Map changes:
White start is now in the city north of the normal start and the gap in the mountain to the left is closed.
A new dock is added close to the white capital.
The border between orange and teal is more difficult to pass and the city has moved north of the pond.
There are several tiny changes, roads that are changed by one tile or so just to get a bit more distance. Usually orange start is killed if teal and blue are on another team so the goal is to give that start a bit more breathing room.
2 of the horse lord cities at teals start are now guarded by heavy cav.
The mountain between orange and teal start is thicker and the lvl 1 ruin is closer to teal start.
The move temple is gone and a new strength temple is added to the right in the swamp.
The city north east from yellow start is slightly closer to the road.
2 new cities have been added center left on the map.
The strength bless temple the sits in a cross has moved to be located closer to where there is often a lot of players fighting about. Where the temple was before is a lvl 2 ruin.
The mountain surrounding the citadels is thicker to make it harder to fly between the citadels and teal start.
The lvl 2 ruin top right moved a bit to the left.
A dock place has been added in the new river between the land of red/black and teal which makes the water canal more accessible.
The bless temple close ot yellow start is now a UL bless temple.
There is a mountain chasm fr the road between green ad yellow start that can be guarded.