MidgardWyrdsea [6.0] is submitted for review.

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MidgardWyrdsea [6.0] is submitted for review.

Postby Tim » Mon Feb 15, 2016 3:10 pm

New map: MidgardWyrdsea [6.0] by Tim.
Map editor link: MidgardWyrdsea [6.0]


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Tim
 
Posts: 484
Joined: Sat Sep 10, 2011 11:25 pm

Re: MidgardWyrdsea [6.0] is submitted for review.

Postby Tim » Mon Feb 15, 2016 3:16 pm

Dont know why the Map is not viewed correctly. Hope its not damaged...

New to 6.0:

- Renamed Ruins
- Terrain Modifications
- Starting Cities are now Powerful (Important for 1v1 Games)
- Some Sites have changed Sight
- Moved/Added some Ports


New to 5.0:

- Far extended reaf at the Ice where the River comes in. Then the Orange/White player must move more and more over the Ice there...

- Roads in the Ice at the Northwest from the UL-Temple to the City there.

- Delete one City of the Two in the Southeastern Corner to weaken Green a bit.

- Move the Port at Estreidet from the East to the West that Black can reach it easier.

- Much Goldsites added.

- 5 Good Cities now. One between Black/White, White Orange, Orange/Green, Green/Black and Dvarheim.

- All the Rest normal Cities at the Moment.

- East of Orange added some Mountains that Orange must go a little more east there to go to Ugolgorod.

- Some light Terrainchanges.
Tim
 
Posts: 484
Joined: Sat Sep 10, 2011 11:25 pm


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