MidgardWyrdsea [9.0] is submitted for review.

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MidgardWyrdsea [9.0] is submitted for review.

Postby Tim » Tue Feb 23, 2016 9:27 am

New map: MidgardWyrdsea [9.0] by Tim.
Map editor link: MidgardWyrdsea [9.0]


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Tim
 
Posts: 484
Joined: Sat Sep 10, 2011 11:25 pm

Re: MidgardWyrdsea [9.0] is submitted for review.

Postby Tim » Tue Feb 23, 2016 9:30 am

New to 9.0:
- Aadded some Road in the NE, SE, NW
- Balanced/Moved some Sites again
- Make the first reachable City on each Side a Level 5 Wall for Balalcing Issues.
- Moved slightly the NE Cities of Laeina Nomads and Wolfsplain to the SW

New to 8.0:
- Some Balancing Improvements
- Make Black slower reaching Ramodin in the East. Ramodin is now only Water accessable through
Water over a River. Moved Ports etc...
- Added some Roads most to Black and Orange
- Moved Ports

New to 7.0 (Same as 6.0 because of MiniMap errors):
- Renamed Ruins
- Terrain Modifications
- Starting Cities are now Powerful (Important for 1v1 Games)
- Some Sites have changed Sight
- Moved/Added some Ports/Sites/Ruins

New to 5.0:
- Far extended reaf at the Ice where the River comes in. Then the Orange/White player must move more
and more over the Ice there...
- Roads in the Ice at the Northwest from the UL-Temple to the City there.
- Delete one City of the Two in the Southeastern Corner to weaken Green a bit.
- Move the Port at Estreidet from the East to the West that Black can reach it easier.
- Much Goldsites added.
- 5 Good Cities now. One between Black/White, White Orange, Orange/Green, Green/Black and Dvarheim.
- All the Rest normal Cities at the Moment.
- East of Orange added some Mountains that Orange must go a little more east there to go to Ugolgorod.
- Some light Terrainchanges.
Tim
 
Posts: 484
Joined: Sat Sep 10, 2011 11:25 pm


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