World of Midgard [19.0] is submitted for review.

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World of Midgard [19.0] is submitted for review.

Postby Tim » Sun Mar 27, 2016 7:34 pm

New map: World of Midgard [19.0] by Tim.
Map editor link: World of Midgard [19.0]


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Tim
 
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Re: World of Midgard [19.0] is submitted for review.

Postby Tim » Sun Mar 27, 2016 7:35 pm

PLEASE MAKE IT LADDER AGAIN IN EXCHANGE OF THE OLD VERSION

New to 19.0

- Moved Black Capital back
- Moved Port at Dogon in the SW North
- Added Roads at Black Capital
- Extra Defenders in Capitals replaced

New to 18.0

-Added Roads in the SW Isles
-Connect Ponapu with the UL-Temple
-Extra Defenders now no more in the NW Corner of the City (For Chazar) ;)
-Geltin is now a Good City
-Marshes around Langollen
-A Sign North of Valian near the L2Ruin with changes to new Version on it
-Some Mountain-Terrain Northwest of Corinth

16.0 to 17.0
-Balanced again the City Options at the starting Points (Income/Production) slightly.
-Removed the Roads surrounding the yellow starting Spot slowing this Start a little Down.
-Changed the Port there at the West Coast.
-Makes Amarija non-water accessed.
Tim
 
Posts: 484
Joined: Sat Sep 10, 2011 11:25 pm

Re: World of Midgard [19.0] is submitted for review.

Postby KGB » Mon Mar 28, 2016 2:09 am

Nice. I like that private back road for Black to let him expand in another direction and sneak up on Yellow in games where they are not teammates.

As long as it's not a low gold start (<900 so can't afford Dwarf) these changes should really help.

KGB
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Re: World of Midgard [19.0] is submitted for review.

Postby Tim » Mon Mar 28, 2016 4:46 pm

Yeah i had the Idea with the Roads and directly build it in. :)
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Posts: 484
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