Lonely Isle [4.0] is submitted for review.

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Lonely Isle [4.0] is submitted for review.

Postby Jingleyman » Sat Oct 08, 2011 1:46 am

New map: Lonely Isle [4.0] by Jingleyman.
Map editor link: Lonely Isle [4.0]


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Postby Jingleyman » Sat Oct 08, 2011 1:51 am

Fixed some balance issues with city defense and production. Added aquatic swamp creatures and some b4 terrain. Comments appreciated.
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Postby piranha » Mon Oct 10, 2011 2:48 pm

I think this map is really cleaver. Updates looks good.
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Re: Lonely Isle [4.0] is submitted for review.

Postby LichKing » Mon Nov 07, 2011 1:21 pm

There's a small problem with this map, in that who plays the north side has a relative advantage: the town of Thyraxwood (NE) has access to the sea and be plundered to buy a sea serpent at turn 1, forcing the player in the south not to leave undefended towns in the first turns, to protect himself against this eventuality, while the player in the north is more free to move. The sea access for that town should be removed, imo, to make the map perfectly symmetrical.
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Re: Lonely Isle [4.0] is submitted for review.

Postby flash » Thu Nov 10, 2011 3:18 pm

I agree to LichKing. You should add some land on the east of Thyraxwood. I played that map a lot though and its the best 1vs1 map for me!
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Lonely Isle [6.0] is submitted for review.

Postby Jingleyman » Mon Nov 14, 2011 4:53 pm

With this revision, I evened out site income and made some minor production changes; crows produced with pegasi, light infantry now produced with minotaur; switched the giant and the scorpions as well. I evened sea access for both sides. I sealed unintended mountain passes. Let me know what you think about the changes.
http://www.warbarons.com/beta4/mapedito ... listid=317
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Re: Lonely Isle [4.0] is submitted for review.

Postby flash » Tue Nov 15, 2011 11:04 am

Thx for Rework! I will Review as soon as possible / I tested the reworked map often enough
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