Bullrun4 [1.0] is submitted for review.

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Bullrun4 [1.0] is submitted for review.

Postby KGB » Mon Oct 10, 2011 2:18 am

New map: Bullrun4 [1.0] by KGB.
Map editor link: Bullrun4 [1.0]


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Re: Bullrun4 [1.0] is submitted for review.

Postby KGB » Mon Oct 10, 2011 2:34 am

Updated from 150x100 to 150x150. In reality about 150x130 is actually used to more closely resemble the DLR original. The map will play *really* big now allowing for some marathon games for those that like that idea.

Changes from Beta3 include:

1) Movement Temples in the middle of the 3 central East/West mountain passes since the map is much larger now.
2) 6 towers / 4 look out towers
3) 27 income buildings
4) The large central mountain range is now Lava surrounded by desert
5) Cities near the North and South river are now on the rivers to allow Sea Serpents/Kraken to patrol the waters/attack the cities.
6) All sides are now set up as city states so that in games with less than 8 players the remaining sides will begin producing units to make the challenge a bit harder.

I set the sides for team play as White/Teal, Yellow/Orange, Blue/Green, Red/Black but I have no idea if this is how a 4 player team game will be setup and I am unable to set 4x4 or 3v3.

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Postby piranha » Mon Oct 10, 2011 2:49 pm

Cool, I made it a ladder map so there can be some epic 4v4s :-)
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Postby Darkh » Mon Oct 10, 2011 9:46 pm

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Re: Bullrun4 [1.0] is submitted for review.

Postby KGB » Sat Oct 29, 2011 8:48 pm

I edited the cities to change all the Powerful cities to Good so that Dragons, Archons and Devils aren't in the neutrals.

Can someone replace Bullrun with my updated map.

Thanks,

KGB
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Re: Bullrun4 [1.0] is submitted for review.

Postby Moonknight » Mon Nov 28, 2011 6:15 pm

KGB, after playing this map a couple of times on a 4v4 format, it appears the bottom central starting location is too vulnerable. It can be attacked from the East and West by turn 5 or so.

Maybe some water should be added in between this starting point and the bottom right starting point. It could come from the bottom of the map up to the city that sits up on the ridge, and make the entrances to that city on the East and West side instead of North and South, and everything to the South of it be water.

Also, maybe the bottom left starting city should be moved over to the city further West.
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Re: Bullrun4 [1.0] is submitted for review.

Postby KGB » Sun Dec 11, 2011 6:19 pm

MoonKnight,

Somehow missed this post.

I've been told that Beta5 isn't far off. So with new map features I'll touch it up once Beta5 comes out to help out the bottom middle starting spot.

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Re: Bullrun4 [1.0] is submitted for review.

Postby Moonknight » Mon Dec 12, 2011 3:08 am

I look forward to it!
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