Cataclysm [7.0] is submitted for review.

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Cataclysm [7.0] is submitted for review.

Postby ChickenChaser » Tue Oct 11, 2011 7:27 pm

New map: Cataclysm [7.0] by ChickenChaser.
Map editor link: Cataclysm [7.0]


[img]http://www.warbarons.com/beta4/minimaps/268.png[/img]
Last edited by ChickenChaser on Thu Oct 20, 2011 4:25 pm, edited 2 times in total.
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Postby ChickenChaser » Tue Oct 11, 2011 7:28 pm

Removed option of 4 players. Map too small. Now a 1 vs. 1 map only.
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Re: Cataclysm [7.0] is submitted for review.

Postby flash » Mon Nov 07, 2011 12:32 pm

I played that map about 10 times now, and I guess it is a bit too tough. I won last game on turn 13, taking over my opponents capital, while we both didnt conquered another city, because they are too strong defended.

Is it the way you intended to play the map?
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Re: Cataclysm [7.0] is submitted for review.

Postby LichKing » Mon Nov 07, 2011 1:27 pm

If players receive Sandworms as first unit this map becomes a russian roulette and isn't fun. The lava 'rays' should be completely impassable (now they aren't, diagonally), so you can't reach central towns with sandworm, imo.
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Cataclysm [8.0] is submitted for review.

Postby ChickenChaser » Fri Nov 11, 2011 7:17 pm

Thanks for your feedback. I just addressed the two issues mentioned before. the two lava flows in the middle are now impassable. I left the two flows around each capital city passable to allow easier access to the rest of the map from starting position. I set production in all neutrals. The map should still be tough, but not nearly as tough as it was. City defense has also been set. Four of the 10 neutral cities have a set defense of 10 and the other six have a set defense of 5. The new map link is: http://www.warbarons.com/beta4/mapedito ... listid=316 Again, any future feedback is appreciated.
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