mixing units

Discuss strategies of warbarons

mixing units

Postby szymraszyn » Tue Aug 20, 2019 10:07 am

hi,
I would like to put here some worst and best units duos:
worst:
sanworm+catapult - useless in defence (catapult only 20 strenght, sanworm is not supported by walls). in attack siege of catapult gives nothing to sanworm.
pegais+red dragon - they give the same bonus (morale) and can be easly kill by 3 eagles
dwarwes + wizards - wizards can't use their main streght (movement) because dwarwes slow them down, also bad to defend city.
kraken/see serpent + non flyer - well...
best:
(grand) archon + devil - very strong and negates all bonuses
green dragon + wizards - very fast and wizards protect dragon from eagles
elephant + heavy cavalry - deadly on open (heavy cavalry = 25 + 10 + 12 = 47)
wofls + elves - great on forest , against flyers, and some ambush, also fast.
szymraszyn
 
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Re: mixing units

Postby smursh » Tue Aug 20, 2019 10:31 pm

dwarf wizard is a good stack for the right terrain. Move through hills at 1 move then wizard rushes forward remaining moves. Can give a big surprise well behind enemy defenses.
smursh
 
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Re: mixing units

Postby smursh » Tue Aug 20, 2019 11:02 pm

also find the kracken/serpent combo tough on water maps. Being able to hit coastal cities without using piers(which leave only 2 moves boarding and debarking) is much faster while the combo of 10 fear and serpent 30 str water is strong.
smursh
 
Posts: 420
Joined: Sat Dec 24, 2011 4:05 am

Re: mixing units

Postby szymraszyn » Wed Aug 21, 2019 5:36 am

wizards + dwarwes is duo good only on hills.
I really forget about kraken + see serpents. On the maps with a lots of water it seems very good.
szymraszyn
 
Posts: 87
Joined: Fri Jul 12, 2013 4:31 pm


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