Well, for the record, you know that I gave you all the aggressive action you wanted when we played our classic West Illuria FFA, right?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
You even slaughtered some good heroes, thrown to the open maws of Mars! Just because of our mutual lust for battle.
Anyway, a lot of players are cautious to a fault. Scouting is a big thing,
but I find some people will perform exactly the same way in a non-FoW map! They will ignore opportunities, fail to recognize advantages, and sit on the defensive when their opponents are up in city count and income. We don't have a collection of strategic geniuses here, just casual players.
I personally love the feeling similar to fear when I am playing someone who is unknown or dangerous and each turn is opened with a bit of anxiety. Negern (for example) is fun to play with. I don't know about his overall skill level, but he has no chance at all of winning and he's making suicide runs with heroes to burn my cities. We have fun bantering back and forth, and I find myself opening turns with that same feeling of anxiety for my heroes and kingdom even though my victory (over the game, and not just Negern) is assured.
I'm in your shoes, though, Ezras. I'm aggressive to a fault; I love to roll the dice. This game has forced a different approach where victory must be certain and not just marginally likely. You and I would think it's most fun when playing with friends to rush those brute chieftains with a hammer and a few grenades. The guys who really just want to run a blitz every play and go for the ball, even though we know we wouldn't make it most of the time. Because after all, who has fun playing it safe all the time?
Warbarons just isn't the game for that. It's a game for the thinking man/woman, the planner and strategist, the person who thinks 5 turns ahead and hopefully can enjoy being overturned by simple luck.