by KGB » Sun Aug 07, 2011 9:04 pm
Piranha,
I agree with that idea. Right now it's possible to move from one side of a river to another in 1 turn with 24 movement. Probably a bit too powerful given it can carry a hero too. I think that 1 square limit is perfect as it makes it just like a regular boat. Can covert into the water, back to land, or attack a coastal city and use all it's movement. Note that moving through swamp next to water should not cause the conversion penalty since both cost only 1.
A few of other things while you are making changes:
1) Now that you are using a base 100 system, I'd suggest changing the city walls so that each level of walls gives 2% defense. So you go from 0-16% (L8) instead of 0,5,10,15. That way each level of walls increases defense and view radius. Leave the upgrade costs as is. Also I'd chance the 2 siege units to reduce the walls by 6 and 12 so they effectively remain the same as they are now.
2) The Archon's bonus of 10 is too weak. It's the 5 turn pinnacle of anti-hero power and it's only a factor of 10. That means a hero can overcome that with 3-4 upgrades. The Archon should at least be a 12 to prevent heroes from over coming it's power too easily. Plus you can later add a 3 turn with a 5 anti-hero bonus like the Pegasi is bascially a 1/2 powered Red Dragon.
3) I still believe the Valkryie is a pointless hero. I'll never take one again. The 4% vs 3% of the Paladin isn't worth taking given the Paladin gets 3% on defense, searches ruins far more effectively etc. Since heroes *still* level too slowly (no XP for capturing cities) 90% of heroes will die at L1. In fact all the heroes are too nerfed in my mind now. They should be back to +5 as they were in Beta3 where I thought heroes were better balanced as even a crappy Pegasi is now more valuable on offense than a Hero! If they go back to +5 and the Valkryie went to +3 more on attack + moved 16 then she *might* have value. Might.
While you are at it, I'd drop all the maximum's on the heroes. Not sure why you are restricting hero move for example to 18. Why not let players decide how much they want as it opens up other possibilities for strategy and tactic's. Same with the hero bonus's, there is no need to cap any of them, just make them more expensive at a certain point if need be.
4) I haven't seen an item list yet. But if Jeremy truly snagged an item that is giving his hero +15 or +20 combat and +20 Assassination (personal, not stack) then the items need a serious overhaul. In general items shouldn't be giving out bonus's that are more than 1 hero level worth of points. A +20 combat bonus is 2 hero levels. That's a VERY powerful item worthy of a L3 ruin. The addition of +20 assassination makes it worth 4 hero levels which is an artifact in a game where you rarely see heroes level up!
KGB