
- Screenshot 2026-01-20 at 21.43.47.png (593.48 KiB) Viewed 207 times
Its still an early thing so I cant promise anything but I started work on a new version of warbarons using AI to help me code faster. First objective is to recreate current version but with a tech stack that allow me to build the things I want to improve the game with. So basically changing PHP to node.js, using DB as persistance instead of acting as a game server and writing a game server in node with websockets which is required to scale with more players. And many of the improvements we discussed in this thread including better AI which I totally underestimated when we made the game. I dont know yet how long it will take but I have made some progress so I can create and load games and do some stuff in the games. One thing I started experimenting with is a isometric render using pixi.js which is a way to use the GPU to render art in javascript. So its faster to do more with art. My idea is to take this to steam and app stores so it needs some graphics refresh for a bit of wow factor and I have created a isometric render and been creating isometric art for it the last few weeks to test it out.
As I have been doing this work with is quite time consuming because I haven't been able to get AI to produce tilable art so its a lot of arranging art in photoshop. I want to ask your opinions about isometric games? The art benefit is you see things from 3 sides which allow for a bit prettier look. Since this is just a render of the current game it doesnt operate 100% like isometric games do since units stand on trees and mountains in our game while its often that you cant walk on such terrain in isometric games. But it also show map in a different way and I'm not sure I prefer it. Anyone have opinion about isometric view in games? The image is only from Photoshop as I have worked on making current art into tilabe iso art.