KGB wrote:Itangast,
Hmm, I use it as an attacker. Mostly because my serious assault stacks include Spiders/Minotaurs which are basically moving the same speed as the Medusa. I use Lt Cavalry stacks to stop raiding stacks from bothering my good assault stacks.
Personally I think both move just fine at 10/14 moves. Mostly because any 'good' assault unit like spiders/minotaur (Even Elephants/Elementals/Unicorns) etc only move 14 or less themselves. So I don't mind taking a siege unit along with my assault stacks.
Your so called assault stacks of minotaurs, spiders etc are completely useless if there is a devil defending in a city. Thats what my post is actually all about. I will say it again.... your "good" assault units it pointless vs a single devil defending inside a town (or unicorn even).
KGB wrote:I honestly suspect all this is coming from the fact that you are literally a Lt Cavalry player (from another one of your posts). Basically making nothing but Lt Cavalry, Hv Cavalry, Pegasi and maybe a couple of other bonus units. So you want/need something to keep up with those units as they race around the map trying to finish the game in 20 turns.
I'm perfectly fine employing that strategy when needed. I don't find it ruins my fun at all. I don't care whether a game takes 20 turns or 40 or even 100+.
Sounds like your stategy is based on winning at all cost, a strategy I dont fancy at all, I rather have fun winning, but off course I respect there are different approaches. Lets leave that discussion as it will take us nowhere...
Condemning a simple playstyle like you did is another pointless discussion.
Regarding your suggestion about me using lt.cavalry pegasi combo is like hearing an adult attempt to lecture a child....
I use this combo for the sole reason its a bit imbalanced at the moment (which we have pointed out many times before). It would be silly not to use good combos available....
I too fancy building good stacks consisting of clever setups, if its a good option!
KGB wrote:I've played well over 1000 games of multiplayer online and Email games of DLR. You learn VERY early on that you have to be prepared to play a variety of styles.
You seem like a very hardcore Warlords player and you have equally many opinions. All your post is refering to how things were in earlier versions of Warlords, "...thats how it was in warlords 3 but it was changed in warlords 4... etc etc...". Off course there is value in comparing with earlier tested methods, but its also sometimes better to think out of the box. The devs have pointed that out I believe, that they try to make a fun strategy game, not a Warlords clone.
I do think your experience is very well needed. An addicted critic is always required in any project in order to be successful. Anyways its up to the devs to make the changes and our role is to give as much info possible to improve things.
Once I have put my kids to sleep I will provide some valuable info about some major battles we have evaluated...
KGB wrote:I maintain that Fog of War will change that completely.
I have never been a fan of FoW to be honest. I dont think I will play that many FoW games - I think its quite important to point that out, that some of us do not like the FoW feature and as an option will play games with no FoW. Yes - I understand the two conflict with one another balance-wise...