Starting point of producted units

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Starting point of producted units

Postby Omen » Sun Sep 16, 2012 4:50 am

Wouldn't it be more handy if we could choose the corner of our city in which the new units appear? We could use the extra movement, plus in some cases it could "camouflage" our actual production.

Just a weird thought I guess :geek:
Omen
 
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Re: Starting point of producted units

Postby Moonknight » Sun Sep 16, 2012 1:49 pm

I really like that idea actually...just that 1 movement can be very advantageous.
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Re: Starting point of producted units

Postby Omen » Sun Sep 16, 2012 2:10 pm

And this "rally point" can be implemented simply by putting something like frap's overlay, in the city information:

Image

;)
Omen
 
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Re: Starting point of producted units

Postby SnotlinG » Mon Sep 17, 2012 8:50 am

Interesting idea.
We are adding it to our bonus list... i.e. - if time allows it... :-)
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