It's became clear that I quite don't understand how this mode games do. Real or simultaneous, or freez mode. Why I was beaten during freez mode, I don't understand at all. Probably this type of games not for me. Anyway not for ladder any more. Tabanli, good game.
There are two ways to handle end turn that have two different consequences.
1. No freezetime.
In this situation you can wait with moving your hero to the last 2 seconds and then press end turn. This gives you the ability to move your hero 2 times in a row which can be abused to always get the attack chance on the enemy. Both players can do this and the result will be that you wait to the last second of every turn with moving your hero.
2. Freezetime of 10 second (the way it is now)
In this situation you get a benefit from ending your turn before the other player in that you have 10 seconds to make moves before him. Now you can't go for 2 hero moves in a row. But if you end turn after your enemy he might find your hero on his turn and get a chance to attack you while you can't move for 10 seconds.
What solution is better? Or is there another way to handle this that is better?
Perhaps those of you who played realtime in warlords have ideas?