Version 1.01 - Normal AI

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Version 1.01 - Normal AI

Postby SnotlinG » Wed Sep 03, 2014 6:59 am

Please let me know your feedback from the new Normal AI.
(Also if it behaves strange in some situations - which I guess it will, so lets say if it behaves weirder than the Easy AI...)

It has 5-0 in games Normal vs Easy AI, so it should hopefully make a bit better challenge than the easy AI. :-)
Still it wont use items or search ruins, I didnt have time to implement this in this version. Maybe in the future when I work on the Hard AI :-)
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Re: Version 1.01 - Normal AI

Postby Moonknight » Thu Sep 04, 2014 8:42 pm

The Normal AI appears to not like my crow flying in the mountains near their cities, they sent pikeman to come up the mountains to get them :|
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Re: Version 1.01 - Normal AI

Postby SnotlinG » Fri Sep 05, 2014 3:16 pm

Ah!
Ill have to take a look at this...
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Re: Version 1.01 - Normal AI

Postby Moonknight » Fri Sep 05, 2014 5:45 pm

Doesn't do well with Ocean maps either. At least make AI Barbs upgrade their boat :D
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Re: Version 1.01 - Normal AI

Postby SnotlinG » Mon Sep 08, 2014 1:31 pm

Moonknight wrote:The Normal AI appears to not like my crow flying in the mountains near their cities, they sent pikeman to come up the mountains to get them :|


Fixed! :)
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Re: Version 1.01 - Normal AI

Postby KGB » Wed Sep 10, 2014 9:25 pm

Something else the AI does that can be easily corrected is that it targets neutral armies on the map board that aren't any threat or aren't guarding anything the AI can use.

For example many maps have neutral armies sitting on top of ruins or just placed randomly on map squares (Note I am not talking about armies guarding gold sites). It's pointless to target and attack those unless they are absolutely blocking the AI's move path.

Even lookout neutral lookout towers should be ignored (ones belonging to other players should be targeted of course).

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