"Occupy" City Trigger.

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"Occupy" City Trigger.

Postby ezras » Thu Sep 20, 2012 4:05 am

On the Migard map the center city has a trigger that awards 1000 if you "occupy" the city. I think that perhaps this is a feature request not a bug. but anyway I pillage the city thinking I would then "occupy" the city on the next turn, the trigger is still active...

I am requesting that the wording be changed for triggers such as these: "Upon capture occupy X city to be awarded..." Or "Raze upon capture to be rewarded..." I think just adding the clause "upon capture" wiill clarify quite a bit of confusion on this trigger.
ezras
 
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Joined: Fri Dec 03, 2010 3:42 pm

Re: "Occupy" City Trigger.

Postby SnotlinG » Thu Sep 20, 2012 9:34 am

How/when do you see this missleading text? Is it in-game or in the mapeditor?
If in-game can you let me know the gamename so I can have a look :-)

Thanks!
SnotlinG
 
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Re: "Occupy" City Trigger.

Postby ezras » Thu Sep 20, 2012 10:13 pm

Game ID: 25523, Map: Migard, Castle Candranor (center of map on the island), I see it when I mouse over and "select trigger."

I pillaged the castle upon capture, But to be honest I am not entirely sure I wasn't awarded the 1000, but the trigger is still there so I am assuming it is still active. I have not view the editor recently so I am not sure what the language of that choice is when setting up the trigger.
ezras
 
Posts: 140
Joined: Fri Dec 03, 2010 3:42 pm

Re: "Occupy" City Trigger.

Postby SnotlinG » Fri Sep 21, 2012 12:46 pm

Ok I see what you mean. I think the message is pretty clear though ;-)
But anyway I have updated the language entry to make it even more clear, but it seems it might take some time for it to propagate to the game-files...
SnotlinG
 
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