Chesslike turn time

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Chesslike turn time

Postby SoulMan » Thu Apr 09, 2015 5:29 pm

Hello. I have a suggestion about turn time. Now turn time is usually 1,5 or 2 days. I think this gives some possibilities to manipulate, especially when season is about to finish - player who already know he can't win is able to keep every turn for 2 days longer so game will not have a winner (especially in FFA games where there is still 3+ players alive). I think this is not fair play, but rules allows for it. What is my suggestion - I think turn time should be rather chesslike - for example 5 days at the beginning + extra 0,5 day for each turn. This will also avoid situations where game begin and some player isn't able to make his first turn because turn time is too short.
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Re: Chesslike turn time

Postby KGB » Fri Apr 10, 2015 4:09 am

When the season finishes some games are auto-ended based on winning %.

Many players need fixed length turns (ie 3+ days) because they have limited access or limited time to play. So it's not fair to reduce this in any way. The game already adds more time to turns now if you finish earlier. So I am not sure how the chess example helps since the game already adds extra time.

KGB
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Re: Chesslike turn time

Postby Chazar » Tue Apr 21, 2015 11:45 am

The mechanic is already implemented through the "away"-system, isn't it?
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