Assassin Guild for purchase +3 ambush point

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Assassin Guild for purchase +3 ambush point

Postby Horyu » Fri Dec 14, 2018 12:50 pm

I would love to add new feature such as an assassin guild that can buy +3 ambush point for 50 gold per unit and / or +4 ward point for 50 gold per unit.
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Re: Assassin Guild for purchase +3 ambush point

Postby smursh » Wed Dec 19, 2018 11:53 pm

interesting concept. might also be done with a new type of temple building but instead of +5 strength your unit gets an ambush upgrade. Instead of spending gold you would need to travel to the guild location.
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Re: Assassin Guild for purchase +3 ambush point

Postby Moonknight » Thu Jan 03, 2019 3:07 am

Very interesting...
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Re: Assassin Guild for purchase +3 ambush point

Postby Omen » Thu Jan 03, 2019 7:54 pm

I don't know... It would make the game quite different.
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Re: Assassin Guild for purchase +3 ambush point

Postby KGB » Thu Jan 03, 2019 10:52 pm

Why create a whole new building for this given graphics cost money and it would require all maps to be updated to add the new building (if the map maker wanted it)?

The addition I've wanted for years is the ability to build 'better units' in your cities. Rather than add new game menus/buildings (which takes a lot of time/code) the better units would be tied to the city wall level. Right now the only wall levels that matter are L3, L6, L8. Instead we could do:

Wall Level
0 - base unit stats
1 - +1 strength
2 - +1 move
3 - +5 city defense (as it is now)
4 - +1 strength
5 - +1 move
6 - +10 city defense (as it is now)
7 - +3 ambush
8 - +15 city defense (as it is now)
9 - -1 production time (new city wall level, costs 800 to upgrade)

Effects are cumulative. So a city with L3 walls would build units with +1 strength and +1 move. A city with L8 walls would build units with +2 strength, +2 move and +3 ambush. One of the added bonus's of doing this is that the initial starting units would come with +2 strength/moves to help conquer neutrals.

The -1 production time at L9 would mean 2 turn units are build in 1 turn, 3 turn units in 2 turns etc. 1 turn units would not be affected (ie you don't get 2 of those per turn).

KGB
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Re: Assassin Guild for purchase +3 ambush point

Postby fantastory » Sun Feb 24, 2019 8:42 am

I do not like idea of creating super strong cities. I think it is what made warlord better than heroes.
And -1 production was always breaking warlords games.
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Re: Assassin Guild for purchase +3 ambush point

Postby tabanli » Sun Feb 24, 2019 8:50 pm

I think we can use the standard Undead Lore Temple and put a dagger on it for graphics and use 5% assasin bonus. Programming is similar to any type of change of stats after a temple visit, it seems simple. We may consider view bonus temple and other temples for other stats as well. Hit point +1 is a bit too much.

I think KGB's idea is also nice. But we may keep all 10 levels as it is and add level 11 for undead lore bonus, level 12 for move bonus and level 13 as strength bonus. A bit simpler.
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