Triggers

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Triggers

Postby Tim » Sat Mar 10, 2012 6:23 am

First:
How can I change the Triggers? Or must I delete it and make a new Trigger? :?

Second:
When a Trigger is turned on is he deleted? Example: Trigger turn on when building up a razed city. When its bulding up and again razed. is then the Trigger active again?
Tim
 
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Re: Triggers

Postby SnotlinG » Mon Mar 12, 2012 10:25 am

For now you need to delete the trigger and then create a new one.
In next verison Im adding a "Edit trigger" - much wanted I think :-)

Yes, unless it is re-activated ny another trigger firing... i.e you can put a secondary trigger somehwre wich will (re-)Activate your rebuild-city trigger. This will be much more easy to manage in next version when you can edit the triggers also, since now you need to start working backwards with the reactivate stuff...
SnotlinG
 
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Re: Triggers

Postby Tim » Fri May 04, 2012 11:24 am

Where can i change the Text for the Triggers. And does a Trigger-text as an example of activating a city only pop up when I have already found that city? I think it is so...;) But it will be better if all players get a message and not only those who found the city.
Tim
 
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Re: Triggers

Postby SnotlinG » Fri May 04, 2012 12:16 pm

Hello Tim,

I think the trigger popuptext can only be edited when the trigger is created. So you need to delete it and re-create it if you want to change the text unfortunately.

Im not sure I understand your question :-) But the trigger popuptext is only shown for the player actually activating the trigger.
SnotlinG
 
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Re: Triggers

Postby Tim » Fri May 04, 2012 5:03 pm

Yes but when i say a trigger is activating at turn 14 for example and that a city then gets a city state status who become the popuptext? ;)
Tim
 
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Re: Triggers

Postby SnotlinG » Fri May 04, 2012 7:36 pm

I think the first player will get the popup...
SnotlinG
 
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Re: Triggers

Postby Tim » Sun May 06, 2012 1:40 pm

I think all should get it. I activate a city to become a city state and all should know it...
Tim
 
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