Important: bug found in Finalize process

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Important: bug found in Finalize process

Postby SnotlinG » Thu Dec 02, 2010 4:11 pm

Hello all,
I found a bug in the Finalize map process, which caused all cities with pre-determined production to lose their production. The data exists in the mapeditor though, so here is how to fix it:

1. This ONLY applies to maps which use the option to specify the production in one or more cities.
2. This ONLY applies to maps which are Finalized/Submitted
3. To fix it, open the mapeditor and load in your Finalized/Submitted map
4. Hit Save once it is loaded. This should prompt you for a new mapname, make something up (lets call it map1) and save.
5. If you are paranoid like me, then exit the mapeditor, and restart the mapeditor. Now load the newly saved map (should be status Draft), and verify it looks as you expect.
6. Delete your old Finalized map. (use the menu in the mapeditor, be careful to pick the right map, and only do this after you have saved it under another name as per actionpoint 3-4)
7. Load you new version of the map, i.e. map1
8. Open the map settings and change the mapname to whatever you want to call your map
9. hit save map
10. now do a Finalize map

So to summarize, no changes is needed on the map, the mapeditor has all the correct information. However som info was lost in the Finalize step, so we need to re-do this step for all maps that has cities with pre-set production.

Any questions, give me a shout :-)
SnotlinG
 
Posts: 2148
Joined: Sat Feb 13, 2010 12:42 am

Re: Important: bug found in Finalize process

Postby KGB » Thu Dec 02, 2010 4:27 pm

SnotlinG,

Thanks for the heads up.

I'll re-submit Bullrun tonight.

KGB
KGB
 
Posts: 3028
Joined: Tue Feb 16, 2010 12:06 am

Re: Important: bug found in Finalize process

Postby KGB » Sat Dec 04, 2010 12:14 am

SnotlinG,

I just resubmitted Bullrun.

I was excited when I saw the new button to allow placement of neutral armies on the map. I tried it and had to laugh when I saw your future design message.

KGB
KGB
 
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Joined: Tue Feb 16, 2010 12:06 am

Re: Important: bug found in Finalize process

Postby SnotlinG » Sat Dec 04, 2010 11:53 am

;-)

It might be working sooner than expected though :-)
SnotlinG
 
Posts: 2148
Joined: Sat Feb 13, 2010 12:42 am

Re: Important: bug found in Finalize process

Postby SnotlinG » Sun Dec 05, 2010 6:16 pm

Neutral units can now be placed on the map.
It is not possible to see the details of the stack you place, so if you are uncertain, use the X and remove them and place again.

More options should come in beta4, where I aim to put some more work on the scenario-editor-mode as well.
SnotlinG
 
Posts: 2148
Joined: Sat Feb 13, 2010 12:42 am

Re: Important: bug found in Finalize process

Postby KGB » Sun Dec 05, 2010 7:56 pm

SnotlinG,

Very cool.

Looking forward to using this feature on my next map.

KGB
KGB
 
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Joined: Tue Feb 16, 2010 12:06 am


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