Improved ruin-info popup

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Improved ruin-info popup

Postby SnotlinG » Thu May 10, 2012 1:51 pm

Did a small change to the ruininfo-popup, so it will now display undead units and/or rewards that are certain, i.e. stuff that has been specified by the mapcreator.
This to help all players (including me) who dont feel like open the map in the mapeditor and check the ruins there :-)
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Re: Improved ruin-info popup

Postby KGB » Thu May 10, 2012 4:42 pm

So what happens after the ruin is searched and it respawns?

Does it then show like normal ruins (unknown reward/guardians) or does the same pop-up keep showing up making players think it still contains it's original stuff.

This reminded me to ask but what's the ETA on our custom items? Just curious to know if work started yet on them.

KGB
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Re: Improved ruin-info popup

Postby SnotlinG » Thu May 10, 2012 6:55 pm

When a ruin is in status "Explored" it will show this, and no info about what monsters/items was there previous.
If a pre-set ruin is respawned, it will just show the standard random monster info popup.

The items (most of them i think at least) will come in the next upgrade. We havent started any serious work on them yet as we want 0.8 to stabilize a for a few days first before we branch of and start work on next version.
Sorry for vague answer, we will come back with more info on them soon :-)
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