Been thinking about that too. Perhaps no one will use it. We spent quite a lot of work on real time game mode but there are quite few games played in that mode so obviously not the thing everyone playing right now wanted. However our goal is to expand the number of players since that could bring in some more income and make this game break even. To do that I think we need to attract a new crowd. Most players here played Warlords back in the day and we are not teenagers any more
. The difference with young people is that they talk to friends and make them play games they enjoy while we are happy just doing a couple of turns in our favourite game between work and dinner with little interest in trying to show all our friends or work colleges what we play.
There may be several ways to break into a new crowd/market of people, I have other ideas, another one being to create a really fun and good campaign with compelling story. Obviously another one is to bring the version to APP store for iOS and Android and I think that is what we are going to work on next.
There is a pro-gaming community for real time strategy games that is big and I think Warbarons could be fun for many of those people if they only gave it enough chance and that is one of the reasons why I think it could be a idea to have games for money. I always wished for games about money back when I played Starcraft 1 so it's something I would like to see and play even if it's just me and Igor exchanging money
. Making it possible to play about money is smaller amount of work compared to make a APP or campaing so it's worth discussing and thinking about.