Not embarking Heroes on ports no longer works

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Not embarking Heroes on ports no longer works

Postby Chazar » Thu May 30, 2013 12:18 pm

I can no longer avoid to put a hero in a ship, when moving a hero with other land units onto a port.

Previously, one could select the up arrow for heroes on port to have the hero not to embark into his own ship, but instead ride on another ship or flyer or sea creature (see http://www.warbarons.com/wiki/martimtravel for details).

See game id 41295 (this game is not a serious game, it is just for experimenting around): two heroes are located on ports with other land units, but neither hero can be disembarked.
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Re: Not embarking Heroes on ports no longer works

Postby KGB » Sun Jun 02, 2013 9:37 pm

I see the same. In fact just moving a hero by himself onto a port where there are already sea units waiting forces my hero into a boat.

It is now impossible to get on a sea unit unless you do so in a city/swamp or from a flying unit.

KGB
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Re: Not embarking Heroes on ports no longer works

Postby SnotlinG » Mon Jun 03, 2013 5:52 am

Hello,

Yes this was fixed to work like this earlier, due to some report and it was considered a bug.
I will add it to my list of things to check/update though.
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Re: Not embarking Heroes on ports no longer works

Postby Chazar » Mon Jun 03, 2013 6:57 am

Heroes riding on boats was a bug?

Hm, ok, not sure whether this works out consistently then: what should happen if you start in a city or swamp with a flyer/sea creature, move over water and then abandon the hero over water with another land unit in a boat?

Does the hero then drown despite of the boat? Does he become immobile? Or does he still ride along happily, giving you the same effect that you just prevented?

However, a single hero should not be able to move across water without water walking or a mount to ride on.
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Re: Not embarking Heroes on ports no longer works

Postby KGB » Mon Jun 03, 2013 12:27 pm

Chazar wrote:Hm, ok, not sure whether this works out consistently then: what should happen if you start in a city or swamp with a flyer/sea creature, move over water and then abandon the hero over water with another land unit in a boat?

Does the hero then drown despite of the boat? Does he become immobile? Or does he still ride along happily, giving you the same effect that you just prevented?


He drowns. That hasn't changed.

The issue now is that you can't mount a sea unit on a port. Or are you saying that even if you are flying (flying stack only) and move on a port you are forced into a boat? If that's the case it's a serious problem.

Chazar wrote:However, a single hero should not be able to move across water without water walking or a mount to ride on.


Or on a boat obviously. Or did you mean above the water.

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Re: Not embarking Heroes on ports no longer works

Postby Chazar » Mon Jun 03, 2013 12:43 pm

KGB wrote:He drowns. That hasn't changed.
No, the hero did not drown if he is with a boat! I tested that several times and the Warpedia hero section explicitly says so. It would also be thematically stupid if a boat could not save a hero from drowning!

So I oppose this recent change, if it happened indeed!
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Re: Not embarking Heroes on ports no longer works

Postby Experix » Mon Jun 03, 2013 12:50 pm

He drowns. That hasn't changed.


What does mean this? I understand that drowns = dies = is removed from the game. But that is certainly not true and wasn't true since I started to play the game. The hero can move to the adjacent land tile, or is forced to stay on the spot until swimmer/flier/ship arrives to help him and doesn't matter how many turns does it last (at least for 2 or 3 turns, I never saw a hero stuck longerr, he was either saved or killed :-).

I find the fact that hero can move on boats without changing to boat himself, but is forced to change to boat if he steps on port and there are only ships there, a little inconsistent.
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Re: Not embarking Heroes on ports no longer works

Postby KGB » Mon Jun 03, 2013 3:59 pm

Chazar,

I meant the hero drowns if he is left alone with no boat to pick him up. If there is a boat there he is saved and rides on the boat (I believe he stays in flying mode).

Experix,

A hero dies if he/she is flying and is left alone over water (no boat, no other flier). The death happens at the start of your next turn so you only have the current turn to save them with another flier/boat (or be fortunate enough to be next to land and immediately walk on land).

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Re: Not embarking Heroes on ports no longer works

Postby Experix » Mon Jun 03, 2013 4:11 pm

A hero dies if he/she is flying and is left alone over water (no boat, no other flier). The death happens at the start of your next turn so you only have the current turn to save them with another flier/boat (or be fortunate enough to be next to land and immediately walk on land).

You didn't mean the hero is flying, did you?
And in which games does this happen? It definitely wasn't true in any game I played here. Several times I left my hero alone on water and even more often I killed supporting units on which enemy's hero was riding and the hero never died. Hero is just stuck at the place and never dies (for several turns).
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Re: Not embarking Heroes on ports no longer works

Postby SnotlinG » Mon Jun 03, 2013 4:31 pm

Currently it works like this ( probably not so consistent):
Heroes can Ride on Boats, flyers or seacreatures. The hero then stays i in Land-mode.
A hero in Land-mode cannot move by himself(water cost 1000 movepoints), but when grouped with something of the above he can.
A hero in Land move does currently not drown (but that is our intent, but so far the code has been a bit complicated to get in place so we have skipped it for now) - so this means he gets locked in place unless he happens to be adacent to a land-tile, in which case he can save himself.

A hero that moves to a dock with (or where there already is) a flyer or seacreature does not have to convert to a ship, but can stay in Land-mode if he so whishes. This means that for a hero to stay in Land mode and catch a ride with a boat he needs to either jump on the boat from a bridge, or come via seacreature or flyer.

Let me know your thoughts on how the ultimate system should work, also considering logic and easy to understand for beginners :-)
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