by zillusion » Wed Jan 13, 2016 7:19 pm 
			
			In southeast:  wolf city --> serpent
-some more road
-a new bridge
-a new, but inconvenient temple
-a new port
-a new level 1 ruins
-a little less mountains to speed up flyers (but still need to fly) === 
In southwest
-a little less mountains to make more vulnerable to sneak attack from air
-a need to go through hill to slow early expansion === 
In south
-more hills to give dwarf travel option
-fewer mountains to speed air units
In northeast
-UL temple to balance the one is southwest === 
Suggestions for additional changes are welcome.  My goal is to make it balanced for all starting positions (set to random) for 
1v1, 2v2, 3v3, and 2v2v2