Scenario Maps?

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Scenario Maps?

Postby Qube » Sun Feb 07, 2016 10:35 pm

Hey there friendly forum dwellers!

I was checking out the map editor, and I fell into a deep hole involving scenario triggers and crazy notions. But, I'm kinda fuzzy on the particulars. If you click on the scenario maps button in the wiki, there is literally no information.
Qube
 
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Re: Scenario Maps?

Postby KGB » Mon Feb 08, 2016 5:14 pm

What is it you are wanting to know?

Easier to answer specific questions rather than write a Wiki on everything that's possible.

KGB
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Re: Scenario Maps?

Postby Qube » Tue Feb 09, 2016 3:38 am

Ok, thanks. I just have quite a few questions.

First off, I noticed there are 6 types of A.I., easy, normal, hard, plus a passive version of each difficulty level. What are the differences between these AIs? Do passive AIs build and move units? Do they upgrade unit production and build up walls?
Qube
 
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Re: Scenario Maps?

Postby KGB » Tue Feb 09, 2016 5:36 pm

That's strange. I never noticed that before. When you start a game with AI opponents you can only select 'easy' and 'normal'. So I suspect the other settings were for some future use but never got into the game.

KGB
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Re: Scenario Maps?

Postby Qube » Thu Feb 11, 2016 2:00 am

Well, I guess I've got some experimenting to do :(
Qube
 
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Re: Scenario Maps?

Postby KGB » Thu Feb 11, 2016 2:13 pm

Not sure you are going to be able to tell much from experiments because the difference between easy and normal AI is almost imperceptible. So I am not sure how you'd know the other settings worked.

KGB
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Re: Scenario Maps?

Postby Qube » Fri Feb 12, 2016 3:27 am

Imperceptible?! Well, we'll see about that. I was more interested in how passive A.I.s compare to the default.
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