Hello Guys, my Midgard Map is now quite a long Time around and it shows for me not really up to Date. So i spend much Time for a really big Update. I cannot List all things ive done but i think you will see that it is much more of All in the Map. I personally am very happy with this Overhaul and i hope it will be new and More Fun to the Map!
Experienced Players can join a Test Game now!
V 26.0
- Some Minor Design Correctures
New to V 25.0 - Working Title: New Tactics, New Fun
- Placed the Units over Balins Protector at Ugolgorod
- Placed a Port at the Isle with the L1 Ruin near Madura
- Placed Neutral Orcs/Ghosts at L2 and L3 Ruins
- Removed 2 Dwarfs from the Towers in the Middle East Region
- Moved white Capital North...
- Full Rearrangement of the Terrains-Regions, including new Balacing to the Starting Spots
- Adding and Changing Sites, Roads, Rivers, Ridgelines, Walls
- So many Things...as the Title Says...new Tactics, more Fun!
Skipped 23.0/24.0
New to 22.0:
- Some Design fixes
- The south of Red Player -City of Bithur- is now less vulnerable to Seacreatures
V.21 - Skipped
New to 20.0
- Moved a Port West of Geltin from South to North
- Replaced the Brifge at Khairat with a Ford
- Moved the Port at Nagpur a little South
- Connect the Isle with the City of Zyo in the SW with the the Coast via Ford
- Added a Ressource Bulding in the SW west of Corinth
- Moved Signpost with Version News in the far Southeast
New to 19.0
- Moved Black Capital back
- Moved Port at Dogon in the SW North
- Added Roads at Black Capital
- Extra Defenders in Capitals replaced
New to 18.0
-Added Roads in the SW Isles
-Connect Ponapu with the UL-Temple
-Extra Defenders now no more in the NW Corner of the City
-Geltin is now a Good City
-Marshes around Langollen
-A Sign North of Valian near the L2Ruin with changes to new Version on it
-Some Mountain-Terrain Northwest of Corinth