LPhillips,
LPhillips wrote:Assassin is the king of small maps, or any situation in which there is low production count. Any player employing any other tactic is unable to win.
I thought the Barbarian was the king of small maps
Having multiple Assassins and Ghosts by turn 6 exceeding 50% requires a pretty unique situation. For one you need at least 3 Assassin heroes (assuming 1 is L2 and the others are L1) and 2 Ghosts. So you must have had enough money for 3 heroes and Ghost production. Then you need luck (or a really small map) so that the heroes can be grouped together when they arrive) That can't be very common on turn 6.
LPhillips wrote:As long as the Assassin stack is not caught on defense by a well equipped army of superior strength units exceeding 8 in count, he can guarantee victory. And the cost of taking down such a stack is far greater than the cost of fielding it, meaning that killing the stack is not a victory.
Curious what else was in the stack at this point besides say 3 heroes and a couple of Ghosts. That alone requires about 2500 gold (1500 for 3 heroes + Ghost production) and I can't imagine there was a lot of money left to put something else good in the stack on turn 6.
LPhillips wrote:No other hero may stack abilities. If you wish to have the abilities of a level 6 hero, then normally you must level a hero that high or find items to augment his abilities. We're discussing the employment of a level 6+ hero bonus while only having to accumulate ~50% of the normal XP requirement. The very closest equivalent would be fielding a level 4 Valkeria by stacking two level 2's. No one would find that acceptable.
So what's your suggestion for a change:
- 2+ Heroes with group ambush can't stack their ambush skills but 2+ units (Ghosts) can?
- Can Heroes stack their group ambush with units (Ghosts)?
- Would a Paladin that buys 10% ambush skill (L3) stack with an Assassin hero or a DK who bought 10% ambush skill?
- Do you just want to make a minor change so that group ambush on heroes doesn't stack until L2 so that a pair of L1 assassins would be 10% but a pair of L2 would be 40%?
Because here's the thing. A L2 Assassin + 3 Ghosts = 44% ambush and that's not hard to get if you start with 1 Ghost in the retinue and build Ghosts in the capitol on turn 1 you will have this on turn 7 (or earlier if you get a 2nd hero with a Ghost ally). So there is no need for multiple heroes stacking to reach high assassination skills.
Tinkering with all kinds of rules here is going to make things very confusing as to when things add and when they don't. Right now it's very straight forward and easy to understand and provides a nice checks and balances against super heroes/stacks (small maps excluded but we already know you can't balance units/skills for small, medium and large maps so at least one size map is going to have to suffer some imbalances and thus be the dominant strategy on that map type).
KGB