Solo wrote:Negern wrote:The problem with dks is vs neutrals. Most heroes give their bonuses to the full stack. DK only uses his bonus on the single neutral defender. That makes him a poor choice until contact with other players are made. At a high level, he is by far the best, imo.
I did not undestand. We have a dread knight and some units in our stack and one enemy unit. What is real difference between to add strength to all our units and to decrease enemy one unit's strength? In the first case each our unit will have greater strength and in the another case one enemy's unit wil have lesser strength but for all our unit. So I think it is almost the same. Isn't it?
Stack of four units with ten strength, plus pala 4+.
4+ x 6 = 20
So bonus is 20 on that early level.
DK stack vs city, however, only gives one -3. It's better later, when the cities are filled with many units. But in early games, dk is no good vs cities. It's like a bad ram. It can be hard even to get to 90% vs the early neutrals, i.m.o. That's why I think the str should be raised, so one does not have to expand very slowly or risk loosing it vs neutrals.
I like the idea of higher plunder value too.
Solution for assa is nerfing ambush. Snotlings idea of allowing max 3 hp being taken from ambush was very good, imo. Also, is stack ambush really capped at 70% or whatever it was, or is it just stack ambush from assa that's capped. Adding ghosts will still raise it, if I don't hallucinate. Why not cap it completely at 70?