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Icons and abilities



Here is a list of all the abilities available

Build time - The number of turns it takes to train a unit
Income
Cost of something
Your portal - Shows your units in transition to or from current city
Allied portal - Shows ally units in transition to or from current city
View radius - The radius around a unit or building where fog of war is removed
Plunder - Used when capturing / pillaging an enemy city to decide how many percent of gold taken you get.
Upkeep - The cost in gold per turn to keep a unit in service
HP - The number of hits it takes to kill a unit
Move - The number of move points a unit start with on a new turn
Battle - The value used to battle against enemy units
Group move - The number of extra move points given to all units in the group at the start of the turn
Ambush - A percentage chance to ambush and kill an enemy before starting battle
Group ambush - A culumnative bonus giving the entire group a ambush chance
Attack - Value added to battle skill when in attacking position
Defend - Value added to battle skill when in defensive position
Wall - Value added to battle skill when unit is behind a city wall
Anti air - Value added to battle skill when enemy is a flying unit
Fly - Unit is airborne when moving and when in battle
Open - Value added to battle in open terrain
City- Value added to battle in city terrain
Forest - Movement bonus in forest / Value added to battle in forest terrain
Swamp - Movement bonus in swamp / Value added to battle in swamp terrain
Hill - Movement bonus in hills / Value added to battle in hill terrain
Desert - Movement bonus in desert / Value added to battle in desert terrain
Glacier - Movement bonus on glacier / Value added to battle in snow terrain
Water - Value added to battle in water terrain
Morale - Value added to entire group in battle
Morale attack - Value added to entire group in battle in attack mode
Morale defend - Value added to entire group in battle in defend mode
Morale antiair - Value added to entire group in battle vs flying unit
Morale open - Value added to entire group in battle in open terrain
Morale forest - Value added to entire group in battle in forest terrain
Morale hill - Value added to entire group in battle in hill terrain
Morale swamp - Value added to entire group in battle in swamp terrain
Morale desert - Value added to entire group in battle in desert terrain
Morale snow - Value added to entire group in battle in snow terrain
fear - Value removed from enemy group in battle
fear attack - Value removed from enemy group in battle in attack mode
fear defend - Value removed from enemy group in battle in defend mode
fear antiair - Value removed from enemy group in battle vs flying unit
fear open - Value removed from enemy group in battle in open terrain
fear forest - Value removed from enemy group in battle in forest terrain
fear hill - Value removed from enemy group in battle in hill terrain
fear swamp - Value removed from enemy group in battle in swamp terrain
fear desert - Value removed from enemy group in battle in desert terrain
fear snow - Value removed from enemy group in battle in snow terrain
leadership - Value added to entire group in battle
leadership attack - Value added to entire group in battle in attack mode
leadership defend - Value added to entire group in battle in defend mode
leadership antiair - Value added to entire group in battle vs flying unit
leadership open - Value added to entire group in battle in open terrain
leadership forest - Value added to entire group in battle in forest terrain
leadership hill - Value added to entire group in battle in hill terrain
leadership swamp - Value added to entire group in battle in swamp terrain
leadership desert - Value added to entire group in battle in desert terrain
leadership snow - Value added to entire group in battle in snow terrain
chaos - Value removed from enemy group in battle
chaos attack - Value removed from enemy group in battle in attack mode
chaos defend - Value removed from enemy group in battle in defend mode
chaos antiair - Value removed from enemy group in battle vs flying unit
chaos open - Value removed from enemy group in battle in open terrain
chaos forest - Value removed from enemy group in battle in forest terrain
chaos hill - Value removed from enemy group in battle in hill terrain
chaos swamp - Value removed from enemy group in battle in swamp terrain
chaos desert - Value removed from enemy group in battle in desert terrain
chaos snow - Value removed from enemy group in battle in snow terrain
Siege - Remove from enemy city wall bonus
Wall - Adds battle to defending army
No wall - Unit is unaffected by city wall when attacking or defending.
Movement bonus in desert terrain that allow entire group to move at cost 1.
Negate aura - Negates morale bonuses on enemy army and fear on own army.
Negate terrain - Negates terrain battle bonus on enemy army.
Construct - Unit with construct can build defense towers and rebuild cities.
Undead lore - Undead lore is used to battle undead units found in ruins.
Intelligence - A percentage of how fast you hero gain experience, 100% is default.
Swarm - Increases the units battle value as more or the same unit join the group.
Path finding - Allows a hero to learn how to lead his group in difficult terrain.
Djonk - Limits your battle value to 15.
Galley - Limits your battle value to 25.
Galleon - Limits your battle value to 45.
Spirituality - Not in use yet.
Learning - Not in use yet.
Beer - Not in use yet.